The voice acting was as off the wall as the regular game, and of course that meant there were some times where you feel dirty listening to it, but after bathing in the blood of a couple of enemies that stand in your way, you almost feel ok with what is going on. One of the examples is the lighthouse area, that's all I'm say, I don't want to spoil it for the rest of you. There were certain areas in the game that I didn't want to leave because there was just something about the background music that I really liked. You'll be opening up a ton of pirate treasure chest which take the place of some of the boxes you've been opening up the rest of the game. The enemies you'll face will probably have pirate themed names or attire, or both, but that's just the fun of this expansion. You'll get to use a hover skiff, which doesn't look all that bad. Good thing you get get a new vehicle especially made for this area. You'll be constantly faced by worms that will come out of the ground and try to burn you with acid. Graphically it was interesting to see that something that should be nautical theme was set in a place so far removed from water. If you want explosions and a desert area with pirate themes galore this is the expansion for you. You'll have to find the missing pieces to his famous compass to reveal the location, but of course there will be a ton of bad guys standing in your way. He'll tell you of a captain searching for the lost treasure of Captain Blade. You’ll need to jump to reach it.Alright so this is the first DLC release for Borderlands 2 and takes you to the lovely city of Oasis where you'll meet a very interesting character that will be watching everything you do in the area. Circle around to the exterior and you’ll find the last symbol just away from the door, slightly above. Once the creature has been defeated, you’ll see a door directly behind you leading into its chamber. Circle around to the back wall to find a symbol. In the center, turn left and look for a larger building with a propeller attached. Climbing up toward the Lighthouse itself, you’ll enter a small town square after passing some rail lines with a cart on it up a hill. Below the lighthouse proper, you can find a symbol on the right side on one of the lighthouse exterior supports. While still in the long hallway, go down the steps to a trashy area below. In the center passage of the refinery, push toward the massive circular chamber but don’t go inside. Hidden against one of the lower walls topped by a slope you’ll find this symbol. Jump off the railings in the chamber in the northwestern corner of the refinery to search below the walkway. To reach it, you’ll need to continue forward, climb a ladder, and use the awnings to get on top of some roofs before back tracking to the symbol. Proceed down the catwalks, and look right early on, between two buildings and above a sloped metal surface. Climb the ladders up into the right side of the hanging settlement area. ![]() Move up to the northern section of the Rustyards. Use the buildings to jump back behind the shacks and look at the back end of the old wall to find a symbol. At the southern edge of the map, you can spot a rusted wall. Begin near the southern edge of the yards, and look at the old rusted shacks. Near one staircase, there is a container with the symbol printed on the back, near the northern path out of the chamber. In the the large westernmost chamber look near the steps to see some sets of shipping containers. Search the ceiling of this passage to find this symbol. Once you’re inside Grendel’s Den, defeat the enemies until a rock wall drops to reveal a new passage. You’ll need to take the “Grendel” side-quest to get through. Take the west path from the center of Hayter’s Folly to find a door. It’s a long path, but the symbol is on the wall behind the chest. You’ll pass by the massive satellite dish, following the cliff-side rickety platform until you reach a dead end with two shacks and a chest. ![]() Climb up a ladder to reach the shacks, cross the rickety bridge and continue east down the path. ![]() Below the massive derelict oil platform, run west down the canyon path full of sandworms toward the shacks over the sands connected by bridges. The symbol is on the wall next to the door. Search for the bones of a ship’s hull on the cliff-face and look for a door and wreckage embedded in the rock wall. Next we must find a camp on the eastern side of Wurmwater. Use to elevator to climb to the top deck and jump past the railings on the left side to look on the ship’s wall above the initial access ladder.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |